﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Prism.Games.GalEngine.EditorLib
{
    public class Editor
    {
        /// <summary>
        /// 设置或者获取资源集合。
        /// </summary>
        /// <remarks>这是所有树形资源的线性版本。</remarks>
        public ResourceCollection Resources { get; set; }

        public void StartDebug()
        {

        }

        public void StartRelease()
        {

        }
    }
}
